THEORETICALLY a priest could have the highest dps in the game. These damages DO NOT include priest aura. Now that I am thinking about it, would it be possible for Disable to make a complex SR calculator of some kind? The problem with that is mainly dealing with the whipper dex/mag ratio.Players often agree on most of the other builds. I doubt someone would give a sniper a ton of dex when str is needed in vs mode. Note that this would have to be done with the weapons twice.Best case and worst case. Then finally with that all in mind I would give the DPS and let the players give judgment about the range. An example of how I WOULD have done it would be like:Īvg damage (min & max) + avg magical damage (min & max) / avg agi (min & max) ~ assume the character is always in range, for magical damage time/bullets do the best case (A whipper that have 100 bullets will have about 75 of them hit) / then the worst case (A whipper that have 100 bullets may only have like 25 of them hit) I would do this mathematically but I simply don't have the time.If I were to do it then I would do it right. Gunner even though are powerful require some loading time. Whipper require a lot of luck but they can output a lot of damage, it mainly all about the dex/mag ratio. Magician may require some luck and the right conditions but usually they can do massive damage. Sniper for the poison mostly but the added arrows helps. Gladiator have powerful good lasting magical attacks. This is just my guess.īoxer is all about speed and with a poison glove. So even if the priest potential make it one of the best character on Stick Ranger it will be at the very bottom of the list.įeel free to give your input as I am pretty sure this information is incorrect. ![]() Please note this is character by character based. If you cannot read Japanese, you might want to visit the Google Translation instead.On most games (Often MMO and well known RPG games like the Persona series) players find out which class/character do the most damage. Article about stones at the Japanese Stick Ranger Wiki. ![]() It works very well with Gladiators and Priests. Note: This stone compiles all stats equally and is more useful on characters whose stats are nearly the same. Note: This stone can greatly help in gaining MP for very high MP-charge weapons (such as the Explosion Flail 6 and Charge Chakram 6) as well as gaining range for Priests. Higher levels of this stone can potentially let characters of these classes reach their lowest AGI. Note: This stone can be very useful to Boxers, Magicians and Gunners. ![]() Note: This stone is a great help to melees and ranged characters whose weapon range is very low, such as the Magician's Electric Shock 5. It can be the difference between success and failure, almost doubling LP in some cases. The White Stone 1 can greatly help in the early game. By using a weapon equipped with a White Stone, one can enter a battle with increased LP, then switch to another weapon (likely with a more offensive setup) when the bonus LP from the White Stone is depleted from taking damage. It is possible to exploit this property to fight tougher enemies. Note: When unequipping a weapon with a White Stone, maximum LP is decreased and current LP, if higher than the new maximum, will be adjusted to the new maximum, while equipping a weapon with a White Stone does not increase the current LP along with maximum LP. ![]() Effect explanation: Increases the maximum LP of the character.
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