And also one Ranger with max Combat Initiative, for situations where heavy armor doesn't provide enough protection. ![]() This is why I consider one Thick-Skinned Ranger to be a really good idea. They'll have considerable hp, excellent AC, and even against lasers they'll have the increased damage reduced considerably. They won't be able to invest in other utility Skills, however, but they'll be a fierce combatant. And it's not unimaginable to have these both, a combat skill (or even two), and be able to level all of these with only 3SP/lvl with 4-INT.Ī tank with the CLASSIC of 2-1-4-8-8-4-1 is really, really good to get near-max CS, near-max melee Crit damage, good CI, good AP, good Evasion, as well as have enough SP/lvl to invest in the necessary Skills to get these AC stacking Perks. But Weaponsmithing is a crucial Skill, and Mechanical Repair is a very useful skill, and a character will make great use of the Tool Trinket to boost the 3 associated skills, 2 of which help out Heavy armor. Practically speaking, they can't have BOTH to get every possible "perfect tank" Perk. Bladed offers more AC and Blunt offers CS buffs to mitigate the not-insignificant CS penalties they're suffering. That being said, shrugging off most forms of damage works really well particularly on melee characters (since they will be in the crosshairs most of the time), and both Blunt and Bladed offer Perks that benefit Heavy armor. Furthermore, you can only take 1 Perk every 4 levels, so they can't max out their AC (for the area) until level 12 at the earliest, at doing so limits them from taking other Perks as well. Furthermore, to fully stack all of these demands significant SP investment into multiple non-combat Skills, so the ranger in question cannot practically be 1-INT to sink the necessary SP for these AC stacking Perks. ![]() The normal CS penalty from Heavy armors combined with the base CS reduction from Thick Skinned is pretty significant. For one thing, stacking AC values REALLY slows down the ranger who's stacking them. It can look broken if all you do is look at the damage mitigation and the possible AC vs Pen across both halves of the game (with the obvious exception of conductive weakness), but it's actually quite balanced. Correct, you can get enough armor to mitigate most forms of damage.
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